My solution has two small deficiencies. target_include_directories ( A PUBLIC $< BUILD_INTERFACE: ${CMAKE_CURRENT_SOURCE_DIR} /include> $< INSTALL_INTERFACE:headers> ) from CMake. But I can't set additional includes and libraries, listed in the VC++ Directory configuration tab. This does a more…exact calculation than BundleUtilities (but is restricted to the 3 main platforms of today). First, it sets the install rpath to an absolute path and restricts the installation to this absolute path. It will simply copy the files into the ${CMAKE_INSTALL_PREFIX} (/usr/local/ under Linux) when entering the cmake install command in a terminal. There is one exception to this: if the file which calls include() is located itself in the CMake builtin module directory, then first the CMake builtin module directory is searched and CMAKE_MODULE_PATH afterwards. In my recent post Benefits of a Relocatable Qt, I explained how to relocate Qt from a build server to a developer PC and from the PC to an embedded system.Qt is installed in three different locations. Things that seemed to work: - I created two new entries SUITESPARSE_INCLUDE_DIR & SUITESPARSE_LIBRARY_DIR (I also tried the _HINTS variant which also seemed to work) and set those to the paths of my SuiteSparse install … This is the main entry point when running cmake .In the cmake several utility CMake scripts solve several small problems like finding the git version of the host machine and preventing me to build the project inside the source file tree. However, I'm having trouble getting CMake to include SuiteSparse. The most common use of CMake is to build projects that are … Most of the information is applicable to using almost any IDE,… First, we define the … CMake is an excellent cross-platform build tool for automatically generating Unix Makefiles, Windows NMake Makefiles, Microsoft Visual Studio® Solution projects or Apple Xcode® projects for MacOS.It has its own domain specific language and various modules for most commonly used libraries and software frameworks. In this article and several more, I will be discussing developing a very simple C++ library and application using CMake and Visual Studio Code. Once the list of dependent libraries is found, they can be installed and modified as necessary (I’d like to work on getting CMake to ship some common utilities for doing so, but don’t have a timeline). Note that it is not advisable to populate the INSTALL_INTERFACE of the INTERFACE_INCLUDE_DIRECTORIES of a target with absolute paths to the include directories of dependencies. You can visit the CMake Tools documentation and the extension’s GitHub … Actually I could set different settings, like warning level, incremental building flag ect. The CMake Tools extension provides developers with a convenient and powerful workflow for configuring, building, browsing, and debugging CMake-based projects in Visual Studio Code. First written on 2020-09-11. I will also use git and Google Test, and port the project from Windows to Linux. Actually I've to set up those directories manually. # Use Generators expression to deals with folders (includes may not be at the same place between build and install). Creating Relocatable Packages¶. From the Linux command-line, it works like this: Make a release build (you probably don't want to install debug binaries - right?) See also policy CMP0017. If you don't do anything, cmake will now create an install target for your build. There is also file(GET_RUNTIME_DEPENDENCIES) available in 3.15 and newer. 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